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3 - Slot System - Patterns
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Obviously, there are both conservative and aggressive gamblers at every game in the casino. At the craps table you'll find the players who love to press (increase) their bets in the blink of an eye. Conservative players prefer to grind out small returns in a more consistent manner.
The big paydays are not quite as constant but the big loss days are very, very rare. The aggressive players do end up with high paydays on occasion but also get their chains rattled to the tune of big losses on days when things ain't going so well.
The following describes "the patterns" system that is suitable more for agressive players. It is called a "pattern play," because the increases are not predicated on a winning pull, rather a predetermined pattern of bets that you set up ahead of time.
You can choose any pattern you like but it has to be set up before you venture onto the casino floor. Otherwise you'll be making wild bets and decisions on hunches, feelings, or any other gut feeling that enters your mind.
Let's say you set up a betting sequence, geared to a series of fifteen bets: 1-1-1-2-2-2-3-3-3-2-2-2-1-1-1. In this case you have set 27 coins aside to play out this pattern. There is no loss limit or naked pull amount to stop you. You pick a machine and go through with the pattern. If, when the series is complete, you have back your original investment plus a profit, then you rat-hole these extra coins and go through the same 27 - coin series again. I use a 50 percent loss limit in a series to gear my stay at a machine. If I lose three consecutive series of 14 or more coins, then that session (machine) is complete.
You do not change the predetermined pattern at any machine. If you started with the one you laid out (27), then you play it out that way for every series you attempt at that particular machine. When a 27 - coin series is complete, you always put aside the profits and play only the series set up ahead of time.
You can stay at a machine as long as you keep winning, but, and this is where you gotta keep records, you do not stay at a machine if:
1. You lose three series in a row.
2. You lose three out of four series.
Make sure you do not fall in love with a machine. Suppose you lose 16 coins, lose 14 coins, win 6 coins, lose 12 coins, win 3 coins-you're being ground out, even though there were not three consecutive losing sessions. Leave that machine!
~ Rick Brodsky
<> (Submitted on: Mon June 10, 2002) 98
5 - The Squirrel Slot System
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This is a method that incorporates the moves of a squirrel. You know, they grab food and squirrel (hide) it away for a future time. It is their idea of building up on excess (profit) to be utilized down the line.
Well, the "squirrel system" can be adjusted as part of the chicken. We'll say you took $20 to a machine to play the chicken and set up a pattern play of 1-2-3-3-2-1-1-2-3-3-2-1 as the series.
Finally you catch a pretty decent machine that stays hot throughout the session. At the conclusion of your play, you have your $20 (80 credits) showing, plus another 70 credits, meaning you had a great run. We know the chicken has you grabbing your booty and running. However, if you predetermined to go from a chicken to a squirrel (you have to make a ton of money if you patent that move), then you don't leave that machine.
Take the $20 (80 credits) you started with and rat-hole them. You have your investment back. Now take the 70 credits remaining:
1. Put half (35 coins) away, meaning you are guaranteed to leave that machine a bonafide winner.
2. Take the remaining 35 coins (your excess) and run another series at that machine.
3. This squirrel method keeps you at a good machine.
Now, when that second series run is completed, you repeat the process:
1. If you have less than the amount of coins you started with (35 in this case), that session is over and you leave the machine.
2. If you have increased that amount, we'll say you now have 75 credits, an increase of 40 coins, you stay at that machine.
3. Take the 40-coin profit and break it in half. Put 50 percent (20 coins) with your guarantee and add the other 20 coins (50 percent) to the 35 for that session. You now have 55 coins for a new session.
4. Run a new session with your 55 coins.
When that session is complete, you leave if you have less than 55. If you have over 55, repeat the scenario again. This squirrel method keeps you playing at a machine that is staying hot.
<> (Submitted on: Mon June 10, 2002) 86
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